![]() Open the one on the far right - Tamara - and the third from the left - the one with the red handprint, Craig. The "3 a’s and a handprint" mentioned to in the note refer to the names on the fronts of the incinerator drawers. We suggest doing that for what’s about to happen. These can be combined into enhanced handgun ammo. Continue across the room to pick up some strong chem fluid from under the table to the left of the sink and some gunpowder from under the gurney on the far left. The clue to your purpose here is in the note over the sink. Do a sweep from right to left before you touch the incinerators. ![]() Use the doorway as a bottleneck and shoot it in the face. Duck in to get its attention, then back out again. You’re going to get jumped by another molded coming from your left. Just get its attention and back away while firing.įollow the hall around to the right and open the white door on your right, but don’t go in yet. You’re going to get jumped by another molded at the second turn. Follow the hallway straight, through the dogleg and around the first right turn. Keep your gun out, head down the stairs right outside and go through the door. When you’re done, save at the tape player. Dump the Mia tape and convert any chem fluid into either first aid med or ammo - whichever you need more. Start at the wardrobe right inside the door to pick up some handgun ammo, then turn around and check the drawer to the right of the inventory box for a pair of disturbing notes.įrom here, things are going to get interesting (shooty), so spend a minute at your inventory box and shuffle things around. Go there.īefore you save at the tape recorder, do another item loop around the room. That room is your next safe room and save point. At the end of that hall, there are stairs down to the basement on the right and another room on the left. About halfway to the scorpion door, turn right into the hallway. Body shots will slow it down, but headshots will drop it in just a few shots.Ĭontinue through to the hallway on the other side of the monitoring room. As you come around the corner, a molded - a squishy-looking ooze monster - will drop from the ceiling and move to attack you. Check the wall behind you for a disturbing note and a drawing of (by?) Mia.Įquip your gun and head into the next room - the monitoring room. There’s an antique coin in the ashtray on the table next to the locked box. Head out through the white door into the next room. Before you leave, grab the psychostimulants off of the table in the middle of the room - these highlight items on your HUD for a limited time. To the right of the locked door - the one with a two-headed crow nailed to it - there’s another Mr. There is a green herb in the potted plant in the corner, handgun ammo in the drawer to the left of the fireplace, chem fluid in the refrigerator, and some more ammo in the breakable crate. Turn right and make another counterclockwise item loop. Follow it to the end to find the drawing room. The result is the same, too - a narrow passage opens behind the wall. Spin the wooden statuette until it casts a hawk-shaped shadow. You solve the puzzle the same way you did in the Mia tape. However you choose to handle Jack, your goal is to get to the projector puzzle on the first floor of the main hall without him following. Duck inside to catch your breath (and save while you’re in there).įrom here, your goal is to just avoid him as you make your way back to the puzzle on the first floor of the main hall. Drop down the broken staircase and you’ll land in front of the laundry room. Run to the balcony, then to the end where you broke the crate. The quickest way away from him is to drop down to the laundry room. Use shortcuts and corners to break line of sight. Treat him like you did Marguerite in the Mia tape or like you treated him in your first encounter. Running from Jack is a much smarter thing to do, even if it’s not as satisfying. When he falls, you’re free to wander downstairs to the puzzle. Keep the pool table between you to stay out of reach of his beefed-up Garden Weasel and focus on landing headshots. It’s possible to "kill" Jack here - probably temporarily, since you’re already killed him a few times and it didn’t seem to stick. ![]() If you’re quick enough, this will keep you out of Jack’s sight and let you plan a little. Whichever approach you choose, the first thing to do is run back into the recreation room and crouch down behind the pool table. You’ve got two choices here and, frankly, we think they depend on the difficulty setting as much as anything else. It’s time to face a freshly-resurrected Jack with a new and more deadly gardening implement.
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